World Hearing Day
Soundly and GN Hearing showed their commitment to World Hearing Day by collaborating with three global artists to create art and animation to illustrate sound.
Making Sights Out of Sound
Client
Soundly
Illustrator and Animator (of content feature here)
Justin Gammon
Vroom-Vroom-Boom!
Illustrator and Animator: Justin Gammon
When Being Plugged In is Too Much
Younger Ears Not Lasting Years
Recent research suggests that rates of hearing loss among the young are now 30% higher than 20 years ago. This is attributed to the rise in noise levels which have been worsened by the use of headphones and gaming consoles. According to WHO, an estimated one billion young people are considered at risk of hearing loss. Its long–term effects will have a lasting impact on global health for the next fifty years. In order to address this alarming trend and raise awareness, World Hearing Day‘s initiation of ‘Seeing Sound‘ has motivated many. Soundly and GN collaborated with artists to turn sound into visual artwork to financially and imaginatively explain this urgent challenge.
Iconic Artists Create Sonic Spectacles
Animating the Aural
Soundly and GN partnered with three remarkable international artists for World Hearing Day. Design Cells creates incredible video animations that allow us to see our own bodies. Weirdo Works, a youth artist with projects from global companies and 10 billion views on Giphy, joined the team. As well, Andy Thomas, a multi–talented artist from Australia is included with his captivating artworks feature all over the world.
Face-Melting Music
Illustrator and Animator: Justin Gammon
Pounding Headache
Illustrator and Animator: Justin Gammon
Animation Series Illustrates the Impact of Sound
Saving Hearing Using GIFs
We teamed up with Soundly on World Hearing Day to create awareness around the effects of high volume levels! We wanted to show the potential damage without scaring people, so we created a fun, animated world full of characters. We made three short animated loops that highlighted the potential harm of blaring sounds. Our mission was to show it in a creative way, with human-like characters rather than going too realistic or graphic. Through these three short loops, Weirdo Works was able to visualize the trend of using headphones and earbuds for too long – an issue that’s becoming more and more common.